In the case of sprite coins, they are already in the first. In the case of powerups we must only fill the second division. This method has the advantage of being much faster. Incidentally, if we do not spawn a new sprite in that slot, we get the coin or power-up twice. If a sprite takes that slot, it will zip to Yoshi's tongue. Double-eating: Timing Yoshi's tongue when passing a coin sprite or power-up means we can collect the sprite, but Yoshi will have it in a 'nulled' state on his tongue.Sprite collected by Mario: If Yoshi holds a sprite coin or a power-up on his tongue and it is collected by Mario, Yoshi will temporarily hold nothing.Then, a sprite taking that slot will zip to Yoshi's tongue. Sometimes, the item on Yoshi's tongue can despawn, leaving Yoshi having nothing on it. In this game, subpixels are measured in sixteenths of a pixel. Subpixel A smaller unit of measure used in internal game calculations for a more precise measuring system. Used to determine Mario's position on screen. Pixel One graphical "block" on the screen. Once this reaches its 112 peak, Mario begins to sprint. P-meter The value in $7E13E4 that increases as Mario runs. Sprinting speed Mario's speed when holding → together with Y while the P-meter is is full.įlying speed Mario's top speed when flying with a cape. Running speed Mario's speed when first holding → together with Y. Walking speed Mario's speed when holding →. All explanations assume the Y button to be used for all purposes, at all times unless both X and Y need to be pressed.All explanations on this page assume Mario is facing to the right.← and → will be used for "left" and "right" on the directional pad.Some simple SMV demonstrations of these tricksĮxplanation of terms to be used on this page. Using a key to pass through invisible coin blocks.Passing through solid yellow blocks (Smashola).Keeping flight after exiting a pipe / entering a door.Explanation of terms to be used on this page.
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