No matter one’s play style, one can find exactly what they’re looking for here – in good time, at least. For those feeling lucky, there’s also the chance to take part in Glitzem’s relic chance game. This is where the roguelike elements really begin to shine, as the titular Shovel Knight can quickly become an absolute beast with the right build. Once one gets enough funds, they can pay themselves a visit to Chester and pick up a number of relics that vary up each run. One can also move fast to get their gem meter up, meaning that those who dilly-dally will be a bit skint. For one, players can dispatch whole groups of enemies by lining them up and chaining attacks. However, there are a few key rules to keep in mind. It’s not unlike the system found in Dragonward, which we reviewed favorably a few years ago. Moving into any particular item will allow players to dish out some damage or heal up, with some taking multiple whacks. ![]() Set up in a grid-like format, players will navigate a world of constantly falling enemies, potions, blocks, hazards, and treasures as they set out to find a door out. However, players won’t be hopping and bopping this time around – the platforming action from the Treasure Trove collection has been swapped out with a roguelike-puzzle hybrid playstyle. After a cube traps him and countless others in this unsolvable area, it’s up to Shovel Knight to team up with the Puzzle Knight to find five key fragments and plan their escape. ![]() As the blue guy himself, players will follow Shovel Knight on his new adventure in the Pocket Dungeon.
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